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I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. Jun 05, 2013 I Wanna be the Guy, whose complete name is 'I Wanna Be The Guy: The Movie: The Game' is a tremendously complicated two-dimensional platform game where the players will have to control 'The Kid' throughout his epic journey to become 'The Guy'. Downloading I Wanna Be The Guy. Your download should begin in just a moment.
A: They're more like giant cherries.
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You are The Kid. You want to be The Guy. To do that, you have to killThe Guy.
And standing between you and The Guy are hordes of annoying, hard-to-kill monsters, downright sadistic traps, nigh-impossible obstacle courses, and everything else that represents the worst parts of 8- and 16-bit platform gaming.
All you have are a red cape, a small gun, and a Double Jump. You also have infinite lives, and you will need every single one of them.
Get the game here, and have fun dying!
Many, manyfangames of this game have been made due to an easy-to-use engine containing the basics of the original game. A list of some more prominent ones can be found here. In addition, an official sequel called I Wanna Be The Guy Gaiden was released on July 14th, 2012.
There is a Spiritual Successor by the name of Battle Kid: Fortress of Peril, endorsed by Kayin himself. Also, The Kid is an unlockable character in Super Meat Boynote . The Kid is also a bonus boss in Pocket Rumble and a playable character in Indie Game Battle.
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The game was made open source on December 30th, 2011, mainly to allow the community to try fixing its innumerable bugs.
I Wanna Be The Guy The Movie The Game Download Free
Contrast with You Have to Burn the Rope and compare Kaizo Mario World, Jumper and N. No intentional relation to Stinkoman 20X6, according to the FAQ.
This game contains examples of:
- A.I. Roulette: Dracula takes this and turns it into something from the tenth circle of hell. His randomly picked attacks range from standard difficulty (i.e. hard) to beyond good and evil, and some combinations are pretty much unsurvivable. This makes him the potentially most difficult boss fight in the game (yes, he can be tougher than the Final Boss).
- Appeal to Obscurity: Kayin tries to pass the game off as being a ROM-Hack of parts near the end of Battletoads in the FAQ, claiming no one has ever beaten Battletoads.
- Attack Reflector: How to defeat The Guy's first phase.
- Background Boss: Mike Tyson.
- Backtracking: Can be kept to a minimum if you choose the right paths, but there's a few parts you have to go through twice.
- Badass Boast: 'I have bested fruit,spike and moon!' Admittedly it would sound incredibly silly used in any other context. In this context, though, its badass-level is somewhere between single-handedly crushing the universe into paste and ripping out someone's intestinal tract and using it as a belt.
- Bait-and-Switch Boss: Near the end, the Moon that has been plaguing you appears all huge, as if ready to engage in a final showdown, and then gets smacked aside in about two seconds by the Mecha-Dragon from Mega Man 2. Especially misleading in that the Moon was high in the sky for the entire minecart ride beforehand, and the minecart section had 'The Moon' from DuckTales playing as the background music.
- In fact, the Moon does the same thing much, much earlier: throughout the Ghosts 'n Goblins area, the Moon appears bigger and bigger with each screen. On the screen with a Full Moon, you head under it and the Moon falls down onto you. Instead of killing you, it just breaks the floor and drops you into the Mecha-Birdo boss fight.
- The I Wanna Be the Guy Mugen fangame has you fight many of the bosses from the original game. One of the bosses starts with the moon, which again gets knocked aside by the Mega Man dragon. Then the moon reappears and smashes the dragon!
- Based on a Great Big Lie: The FAQ calls it a romhack of Battletoads (and Gaiden a romhack of Cheetahmen). The joke being, of course, thatno-one ever finished Battletoads, so how could they disprove it?note Q: What is this game made in?
A: It's a rom hack of battle toads.
Q: But battle toads wasn't anything like this!
A: It is toward the end? Have you ever got to the end of battle toads?
Q: No but...
A: Then shut your whore ass mouth and take my word for it. I also used a bit of Multimedia Fusion
Q: What about Gaiden?
A: Uuuhh... It's..... a... uhm.. Cheetahmen rom hack! Yeah, totally that!- But seriously, the game is actually based off of the game Jinsei Owata no Daibouken, an unfinished and equally sadistic platformer.
- Big 'NO!': The Guy, once he's well and truly dead.
- Big Ol' Eyebrows: The Guy in his final form, to the point where he can angle them to block your bullets aimed at his eyes.
- Bilingual Bonus: The Japanese on the mock-Ikaruga warning before Mecha-Birdo says 'I hate Dorayaki'. Incidentally, it's also misspelled with the character for 'jealousy' where it should say 'fried', perhaps to match the quality of the English text.
- BFG: The Kid claims one as a result of triumphing over The Guy.
- Black Bead Eyes: The Kid.
- Bloodstained Glass Windows: A saintly image of The Kid, complete with nimbus.
- Bonus Stage Collectables: The six bonus items that unlock the Boss Rush.
- Boss Warning Siren: The game, parodying Ikaruga, provides a warning when Mecha-Birdo is entering the room.
- Breaking Out: A room late in the Castle of the Guy has The Kid breaking some blocks by using a Delicious Fruit and a block that moves left and right with him.
- Brick Joke: In one screen you can clearly see the moon. Several later, it falls and tries to flatten you.
- Bullet Hell: The game tries this a few times.
- Dracula has an attack where he shoots a spiral pattern of flaming Delicious Fruit; it's no Touhou pattern, though, as Kayin admits. Later on, the Vic Viper sequence shows Dracula how it's really done.
- Also, the Tourian section plays with this in the boss room. Of course, it's really more like Rinka Hell.
- Butt-Monkey: The Kid.
- Chain Reaction Destruction: A few bosses die like this.
- Check-Point Starvation: Impossible mode has no Save Points. note
- Chest Monster: At one point, a save point attacks you. Oddly enough, it's the only save point that appears on Impossible, which should clearly tell you it's a fake. However, killing it gives you a 1-frame window to save.
- Classic Video Game 'Screw You's: Practically a thesaurus * of them.
- Clipped-Wing Angel: Dracula's final form. Which is a Waddle Doo. It's the only enemy that can't cause you any harm in any way. You can actually walk through it without anything happening.
- Collision Damage: If it's not a platform, it's safe to assume that it'll kill you on contact.
- Colon Cancer: The full title is I Wanna Be The Guy: The Movie: The Game. There's no movie. This is almost certainly a reference to Street Fighter: The Movie: The Game
- Colony Drop:
- The moon falls out of the sky multiple times during the game. Dracula shoots it at you, complete with voice-acted 'Here is TRUE POWER!' and a trail of fire.
- Surprisingly, the drops themselves aren't likely to kill you. Instead, the primary cause of death via moon is it chasing you. In fact, the one time it only falls directly down, it actually doesn't kill you. This happens because it crushes the ground beneath you, sending you to the Mecha-Birdo battle
- Cranium Ride: On 8-bit Link in one Zelda-themed room. Link attempts to swipe at you in the process.
- Creepy Changing Painting: Lu Bu's portrait in the gallery of The Guys.
- Deadly Dodging: The Guy's third attack pattern renders him Immune to Bullets. You gotta bounce his shots back at him. Which is not easy, because instead of obeying rules of motion or bouncing at proper angles, the shots always aim at you when they hit a wall.
- Death Course: The whole game, basically.
- Death Is Cheap: Usually. It's so common that it feels a lot worse, especially since every part of every room is a death trap. Even the things that aren't dangerous at all catch you because you're expecting something awful to happen.
- Deconstruction Game: In terms of difficulty.
- Death World: A game like this can only take place in one.
- Depth Perplexion: As in tradition to Platform Hell genre, it's intentional.
- Destination Defenestration: The Guy is sent careerning through a window — only to return with a vengeance.
- Easter Egg:
- There are six hidden rooms with secret collectible items. One requires going through two screens full of small and completely invisible platforms in the wrong direction. And mind you, that one is the easiest one to get. Don't even ask about some of the others...
- Wait long enough at the title screen. See what happens.
- Easy-Mode Mockery:
- Few people wanted to play the game on Medium because the extra save points were marked 'Wuss' and The Kid gains a cute red bow in his hair... The bow remains on the screen when you explode, too.
- Early versions did have a difficulty labeled 'Easy'... and it kills you instantly.
- Engrish: The scroll text near the end of the attract sequence, parodying the scroll text from the original The Legend of Zelda.
- Establishing Series Moment:
- The third story down on the first screen. After you've learned how to avoid the huge spiked boards that shoot out of nowhere, the third shoots out from the opposite direction.
- The other obvious route on the first screen (upwards) leads to the iconic 'falling apples' moment of the game, mentioned in the page quote.
- Everything Trying to Kill You: There are maybe a few things that don't kill you. They include the floor, some water, some walls, the background, and the save points. Except one.
- In the Kirby level, the floor does actively try to kill you.
- Even the background scores a few kills in a way. Once when a star falls out of the sky and kills you, and again when the gravestones crush you.
- At the very end of the ending, you wind up under a tree with Delicious Fruit. Take a wild guess what happens if you don't move out the way. Yes, you can die in the ending.
- There's one room in the game where nothing can kill you except yourself. 'PRESS Q TO DIE.'
- Evil Counterpart: The Guy to The Kid.
- Excuse Plot: You want to be the guy. That's all the motivation you need.
- Eye Beams: The Guy's second phase.
- Eye Scream: Considering that you have to shoot The Guy multiple times in the eyes in order to beat him.
- Fallen Hero: The Guy wears a tattered cape.
- Fake Difficulty: This is sort of the point of the game. You'll spend a lot of time with the trial and error twins. That being said, the examples of this trope are all spaced out by examples of very, very real difficulty, so that even returning players will have huge troubles.
- Final Boss: The Guy.
- Final Death Mode: 'Impossible', which lacks any Save Points (except a glitched one).
- Fission Mailed:
- The fake Windows XP error message, which drops down and squashes The Kid if you don't move him out of the way in time immediately after regaining control. Especially ironic since the game crashes so much that there's a decent chance of getting a real error message instead.
- The Kid falling onto a giant bed of spikes at the end. As he has defeated The Guy and claimed his title, he walks out unharmed.
- Frickin' Laser Beams:
- There's a level which certainly deserves the Fan Nickname 'The Room of Huge Laser Beams That Come Out Of Absolutely Nowhere', based on Quick Man's infamously hard stage from Mega Man 2. And frankly, it might actually be easier than the original.
- Just past the Teleportation Room, there is a room where the path requires you to go down a pit. There is also a Sniffit and Bullet Bill Launcher. Guess what happens if you try to go down without killing the Sniffit.
- Gaiden Game: I Wanna Save The Kids, which combines the sadistic death-traps we all know and love with a Lemmings-style Escort Mission. It's pretty hard. Unfortunately, Kayin has canceled it and moved on to other things, like I Wanna Be The Guy Gaiden.
- GAME OVER: PRESS 'R' TO TRY AGAIN
- Go for the Eye: A number of bosses have weak points at roughly eye level or in their eyes: Mike Tyson, Mecha-Birdo's second phase, Kraidgief, Mecha-Dragon, and The Guy's second phase.
- Goomba Stomp: Only played straight with the Bullets Bill the Snifit fires at you, which are also...
- Gotta Kill Em All: In keeping with the Metroidvania theme, you need to take out six bosses before you can enter The Guy's estate: Tyson, Bowser, Dracula, Mother Brain, Kraidgief, and Mecha-Birdo. The gateway is a shout out to Super Metroid, specifically the entrance to Tourian which is inaccessible until you remove the statue depicting the game's bosses (which won't budge until they're all beaten). Like in Super Metroid, you can tackle the bosses in any order.
- Guide Dang It!:
- Mecha-Birdo's third weakpoint shoot at its mouth as its firing an egg is something you're probably not going to know about even after you do find it.
- One of the lefthand walls in the starting screen is fake and you can pass through it, but the only in-game clue is that your bullets pass through it instead of disappearing. And considering this is your first experience with the game's many death traps, you're probably not going to notice the clue — you're more likely to stumble on it by complete accident, or know about it already from watching playthroughs.
- Harder Than Hard: The difficulties start at 'Medium' and go up through 'Hard', 'Very Hard', up to 'Impossible'. The actual game itself is always the same no matter what level you're on. The only difference is the frequency of save points (and the Easy-Mode Mockery on Medium). There are zero real save points on Impossible. You're expected to win the entire game with one life. In all literal seriousness, Impossible mode is possible, but requires quite a bit of memorization and a fair degree of benevolence from the more random luck-requiring bosses. When somebody eventually beat it, after six days of trying, only taking breaks to eat, sleep, and use the bathroom, the creator's official response was 'holy crap your not serious are you'.
- Hard Levels, Easy Bosses: In this case, Nearly Impossible Levels, Brutally Hard Bosses, 'Brutally Hard' being the easy side of the equation.
- High-Pressure Blood: In both the TV Tropes and the medical sense.
- Homage: Pretty much everything in the game is a recreation of or reference to some old famous game, including Tetris, Kirby's Dream Land, Ghosts 'n Goblins, Mega Man, Metroid, Castlevania, The Legend of Zelda, and more. Especially the harder parts. Most of the bosses are actually taken from other games, though made much harder.
- Humongous Mecha: Mecha-Birdo.
- Improvised Platform: In the second screen, you need to shoot one of the spikes on the wall to knock it over and use it as a platform.
- Intentional Engrish for Funny: The opening crawl.Many years ago 'The Guy' left world and retreat to 'Dungeon of Doom'
- Interface Spoiler: For the fake error message in the Castle of the Guy to truly work, you need to be running Windows XP (which is no longer sold or supported, let alone packaged with new computers) with the default theme and in English. It's kind of hard to fall for otherwise.
- Invisible Block: Not as obnoxious as most Platform Hell examples, fortunately.
- It's All Upstairs from Here: The Guy Industries, and later the Tower of the Guy.
- It's Personal: Leans towards this after The Guy admits to killing The Kid's grandfather to become The Guy. And he's The Kid's dad, too.
- Jump Physics: Including both the Double Jump and the Wall Jump.
- Kaizo Trap: Everywhere, usually in the cruelest way possible.
- Kid Hero: Literally. His name is The Kid.
- Long Song, Short Scene: There's a ton of great 8-bit music in this game. The problem is that, with death so frequent, you'll inevitably only hear the first few bars on each life.
- Luck-Based Mission: Dracula is pretty much the only part of the game that makes heavy use of RNG. This unfortunately means that he can throw out combinations of attacks that are straight-up undodgeable.
- Ludicrous Gibs: The Metroids are the only hazard in the game that do not reduce the Kid to this.J-Man: 'The Kid is like a fragile piece of tomato. He EXPLOD every time you die.'
- Luke, I Am Your Father: The Guy is The Kid's father, complete with Star Wars dialogue.
- Made of Explodium: The Kid. He explodes into Ludicrous Gibs every time you die, unless it's a Metroid.
- Make My Monster Grow: The Guy starts out as the smallest boss in the game (but still notably bigger than The Kid). He does this to himself partway through the battle.
- Malevolent Architecture: You will most likely find yourself getting killed more often by the environment than by an actual living enemy.
- Masochist's Meal: People eat Delicious Fruit. According to Kayin, they have to get them out of trees with sticks, in order to keep from careening around for miles and killing everyone, and then they have to boil them three times to remove all the poison. The bouncing fruity engine of death seen in the Breakout section is what happens when you only boil them twice. Delicious!
- Metroidvania: To a small extent.
- Minecart Madness: You go through a lengthy minecart ride to reach The Guy's castle. And yes, there is still platforming involved.
- Musical Spoiler: Subverted! The Minecart Madness segment has 'The Moon' from the DuckTales game playing as the background music. That, combined with the full moon high in the sky, makes you think that the boss guarding the Guy Fortress will be the Moon that has plagued you so much. When it does show up, however, it's swatted aside by therealboss, Mecha-Dragon.
- Never Trust a Trailer: (Most of this shit does not appear in the game)
- Ninja Prop: Obvious parts of the background attack the Kid.
- Nintendo Hard: Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really would be (almost) impossible without them (which is indeed exactly what Impossible mode does). To put this in perspective, Mike Tyson, one of the most difficult final bosses in video game history, is probably the easiest boss in IWBTG.
- No-Damage Run: Required for Impossible.
- No Indoor Voice: The Kid.
- Non-Standard Game Over:
- Falling off in a particular screen on the path to Mike Tyson gets you killed by a plane while Mario Paint music plays.
- Getting killed by Mike Tyson results in the Mike Tyson's Punch Out!! 'you lost' jingle.
- Jumping into the sword in the The Legend of Zelda section.'It's dangerous to go alone! Take this. YOU JUMPED INTO A SWORD. YOU RETARD!'
- Getting grabbed by Kraidgief results in a
- One Bullet at a Time: In most parts, you can only have four bullets on the screen at a time, making it important to get as close to the bosses as possible.
- One-Hit-Point Wonder: Contact with most moving things (as well as several things that don't move) that are not platforms is instant death. If it doesn't outright kill you, it will likely bump you towards something that will.
- One-Winged Angel: The Guy plummets out the window after you shoot him full of holes... Only to return as a giant head. And then he grows a nose.
- Orphaned Series: It seems that I Wanna Save The Kids was canceled.
- Painting the Medium: Like everything else in the game, used to create traps, like the Multimedia Fusion 'error' in the Ryu Hayabusa room and the Evil Save Point.
- Paranoia Fuel: After a while of dying to cleverly-hidden traps, you will not trust anything in the background. Of course, that's kinda the point.
- Permanently Missable Content: If you don't grab the hidden item in the Metroid level the first time around, you can't get it on that play file, because the Metroid level is inaccessible after the Tourian System explodes.
- Perpetual Frowner: The Guy is constantly angry.
- Perpetual Smiler: For someone who's rarely more than a few seconds away from a bloody death, The Kid always seems remarkably happy.
- Platform Hell: This isn't so much a game as it is a torture device.
- Player Tic: Shooting at nothing while waiting for a platform or the like seems to be popular.
- Press X to Die: 'This is the safest room in the game. Only Q can kill you.'
- Press X to Not Die: No warnings, obviously, but there are a few apparent cutscenes that can kill you such as the start of the battle with Dracula when he throws the wineglass.
- Properly Paranoid: Why yes, you were right in assuming that the seemingly safe patch of land you jumped onto triggers a death trap.
- Rain of Blood: The Kid's death animation, with a little bouncing head, to add insult to injury.
- Real Men Wear Pink: In Medium difficulty, the Kid wears a pink bow in his hair. However, it still takes tons of badassitude to get through.
- Recurring Boss: The Moon.
- Retraux: This box art.
- Running Gag: The downward-, upward-, sideways-falling, targeted and homing Delicious Fruit.
- The Moon repeatedly trying to kill you.
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- Save Scumming: It's almost impossible to complete the game without ever saving. Especially not on your first try.
- Schmuck Bait: The old man from The Legend of Zelda offering you a sword.
- Selective Gravity: A rule of thumb is: if something can inconvenience you by falling upwards/sideways, it will do so.
- Sequential Boss:
- The Koopa Clown Car. Unfortunately, the first two forms are so easy, it's basically just an unskippable 2 minute cutscene every time you want to fight the much harder final form.
- The Guy has two major forms, both divided into three phases. While these are the only two bosses with different major parts, every other boss except Mother Brain has multiple phases. Well, except for Dracula, who parodies the trope.
- Shout-Out: Has its own page.
- Smoking Is Cool: The Guy is chomping on an 8-bit cigarette.
- Soft Water: At one point, you jump from a very high area, fall about 3 screens downwards, catch on fire like a meteor, and if you manage to land in the 'conveniently' placed pool of water, you live.
- Soft Glass: The glass The Guy dislodges doesn't kill you if it hits you. Fruit yes, pictures yes, the dull bits of spikes yes, but not sharp glass. Solid glass does seem fatal though, as Dracula can still kill you with his wine glass. That, or The Kid is trying too hard to stay sober.
- Spikes of Doom: So many. So very, very many. Some of them launch sideways while still pointing downward.
- At least one of them spits fruit at you.
- There's a set of them that lifts out of the ground and becomes a wall of death which also causes fruit to fire in your direction.
- The Spiny: Inverted: these are the only enemies you can Goomba Stomp.
- Spoofed with Their Own Words: You eventually fight Dracula from the Castlevania series. The bombastic dialogue between him and The Kid is taken directly from Symphony of the Night, albeit spoken in the Kid's squeaky voice.
- Stalactite Spite: Most commonly done with fruits or spikes, but there are some genuine stalactites in there too. Subverted at one point with ceiling spikes that tremble when you pass underneath them, but never fall.
- Stand-In Portrait: Inverted with the Vic Viper, which ends up being very useful to The Kid.
- Stepford Smiler: Whether The Kid traverses through spike-covered corridors or tries to avoid gravity-defying fruit for the billionth time, he always does so with a smile.
- Stylistic Suck: The magnified Nintendo sprites (Mike Tyson, Mecha-Birdo, Kraidgief, and The Guy) look appropriately ridiculous.
- Tactical Suicide Boss: All three phases of the Clown Car are defeated by exploiting their own attacks. Bowser goes down to his own Bob-Omb, Wart is defeated by blowing up the Banzai Bill he tries to shoot at you, and Wily will drop metal balls that deflect your bullets upward into the Clown Car.
- The Tetris Effect: Don't get surprised if you start expecting traps and surprise deaths in every other game you play. Or hell, on your way back from school! Or in your lunch box, next to your sandwich!
- Title DropThe Kid:Former Grandfather The Guy! You killed him!
The Guy: Just as you will try to kill me, or be killed yourself!
The Kid: No! I WANNA BE THE GUY!
- To The Bat Noun: Every single room in the Castle Of The Guy has a placard reading '...Of The Guy.'
- Trash the Set: How the Moon opens the way to the Zelda level and the Spike Wall opens the way to Kraidgief's hideout.
- Treacherous Checkpoint: There's a save point that will attempt to kill you. In Impossible difficulty, it's the only save point.
- Trial-and-Error Gameplay: If you look hard enough, you might be able to find a room that doesn't do this. It's worth noting that the room seen in the screenshot at the top of this article is one of only about four or so in the entire game that lack out-of-nowhere surprises and are Exactly What It Says on the Tin. It's anything but boring. In fact, the entire game is based on this trope.
- Turns Red: Clown Copter and The Guy do this metaphorically. Mecha-Birdo does it literally.
- Unexpected Gameplay Change: The Breakout and Vic Viper sequences.
- The Unfought: The Moon, despite what you may think upon reaching the first boss of The Guy's castle.
- Unique Enemy: Quite a few of them show up in their own particular places, usually to punish your perfectly logical course of action with a Big-Lipped Alligator Moment.
- Unskippable Cutscenes:
- If you don't want to go nuts from having to watch Mike Tyson rise up every time you die, remember, the 'S' key is your friend. Perhaps just as well, considering Dracula can kill you with his goblet during the cutscene before the fight with him.
- However, the lengthy intros to the Kraidgief and Bowser fights can't be skipped. For the former, this is actually good, as you can shoot his head for a bit once he roars, which wouldn't happen if you skipped it. For the latter, this is due to it being a three-part boss.
- Unsound Effect: In the Clown Copter battle, when you beat the first two pilots, the Copter spins off with the cartoon explosion reading 'Bomb!' from Super Mario Bros. 2.
- Unwinnable: This can occur at many parts of the game where if you fall down and can't back up or something of the similar sort, you can't progress. Luckily, the game has a suicide button... which does you no good on Impossible, which screws you over for trying to restart by wiping all your progress on the run. Also, the game makes no attempt to prevent you from saving in bad places, meaning that it is easy to unintentionally overwrite your save with an Unwinnable situation. Thanks Kayin for I Wanna Be The Fix.
- Violation of Common Sense: The bit in the Ghosts 'n Goblins area where you have to jump into a cluster of three apples to make them fall sideways.
- Wall Jump: Can only be done off of special walls. Two different kinds, actually, resulting in two different kinds of Wall Jump.
- Weird Moon: Which then falls on you. Repeatedly. And if it's not falling on you, Dracula is flinging it at you in lieu of his fireballs.
- World of Badass: This would seem to be a requirement for The Guys. Just look at the portrait gallery of Former The Guys: Bowser, LuBu, Ryu Hayabusa, Mike Haggar, Big Boss, Scrooge McDuck, M. Bison, Kenshiro, etc. If, despite all odds, you manage to beat the game, you deserve this title.
- Would Hurt a Child: This has apparently become routine for The Guy. 'One more to add to my score!'
- Wrong Genre Savvy: Several of the traps rely on the player being this, most (in)famously the 'YOU JUMPED INTO A SWORD. YOU RETARD!' screen.
- Writers Cannot Do Math: If the distance signs are to be believed, the mine cart travels 10,000 kilometres in 78 seconds. That's 286,786 miles per hour, or 373 times the speed of sound.
- Year X: 200X, parodying the Mega Man games (the game was released in 2007).
- 'You!' Exclamation: The Kid finally unmasking The Guy.
- You Kill It, You Bought It: Beat The Guy, and you inherit his gun. (You can't you use it subsequent playthroughs, unfortunately.)
- Your Head A-Splode: Inverted. Everything but your head asplodes in a glorious cascade of red pixels when you die. Only once in the entire game is this ever subverted. During the self-destruct sequence as you flee Tourian, if you take a wrong turn and end up at a dead end, you can't turn around and go back, and a Metroid shows up to eat your life away. The Kid changes color to grayscale, but you don't asplode into ludicrous gibs.